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nickjarman
Nick Jarman
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I am the CEO of the Certified Trading Card Association (CTCA), leading the first trade association built solely for the trading card industry—focused on trust, standards, and member-led advocacy.
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Opening a Pack of Trading Cards Is Not the Same as Placing a Bet

There is a growing debate surrounding trading cards, randomized products, and card breaks. As the hobby continues to grow, comparisons to gambling have become increasingly common.
But those comparisons overlook a fundamental distinction:
When you purchase trading cards, you are purchasing a product. You are not placing a wager on whether you will receive a product.
That distinction matters.
You Always Receive What You Purchased
Walk into a card shop and purchase a pack containing 10 trading cards.
Open it.
There are 10 trading cards inside.
You may pull a base card. You may pull a rookie. You may pull an autograph, a numbered parallel, or a card worth considerably more than what you paid for the pack.
But regardless of the secondary-market value of those cards, you received the product advertised to you: a pack containing 10 trading cards.
The uncertainty isn't whether you receive something.
The uncertainty is which variation of the advertised product you receive.
That concept exists throughout consumer commerce.
People purchase mystery collectibles, blind-box toys, limited-edition products, randomized promotional items, and countless other products where the exact variation isn't known until the package is opened.
Trading cards have operated on this basic concept for generations.
A Trading Card Break Works on the Same Principle
Now consider a team-based trading card break.
Suppose a breaker opens a case of baseball cards and offers participants the opportunity to purchase individual teams.
You purchase the Kansas City Royals.
Under a properly disclosed team break, the terms are straightforward:
The Royals cards produced from the advertised product belong to you.
If five Royals cards are pulled, you receive those five cards.
If one is an ordinary base card and another happens to be a rare Bobby Witt Jr. autograph, that difference in value doesn't suddenly transform the transaction into a wager.
You purchased the rights to an identified category of physical products produced from a disclosed trading-card product.
The variable is the contents of the product—not whether the breaker decides to pay you based on the outcome of a wager.
That is an important distinction.
Value Variability Is Not the Same as Gambling
This is where much of the argument gets confused.
Trading cards have different values.
Of course they do.
One card might sell for $1. Another might sell for $100. Another might sell for $10,000.
But the existence of variable secondary-market value does not, by itself, make the purchase of a collectible a gambling transaction.
Collectors encounter variations in value throughout the hobby.
Two cards from the same set can have dramatically different values. Two copies of the same vintage card can have dramatically different values depending upon condition. A rookie who becomes a superstar can increase dramatically in value years after his cards were originally released.
Markets determine value.
Collectors determine desirability.
Scarcity influences demand.
None of those things changes the fundamental nature of the underlying object:
It is a collectible.
The Product Is the Card, Not the Potential Profit
Perhaps the most important distinction is understanding what someone is actually purchasing.
When you buy a lottery ticket, the ticket primarily represents an opportunity to win a prize.
When you buy a pack of trading cards, the cards themselves are the product.
They can be collected.
They can be traded.
They can be displayed.
They can be graded.
They can be organized into sets.
They can connect generations of collectors.
They can commemorate athletes, characters, historical events, artists, entertainment franchises, and moments in culture.
And yes, they can also be bought and sold.
But resale value does not erase their fundamental purpose as collectibles.
A collector opening a pack and discovering a valuable card received a desirable variation of the product they purchased. The fact that another collector opening the same product received cards with lower secondary-market values doesn't automatically convert either purchase into a wager.
The Same Principle Should Apply to Breaks
The trading-card industry should nevertheless recognize an important responsibility.
Not every format marketed as a "break" is necessarily structured the same way, and responsible operators should not hide behind terminology.
A legitimate break should clearly identify what is being opened, how cards are allocated, what the participant receives, and what happens in situations where unusual cards or products don't fit neatly within the stated rules.
Transparency matters.
Clear rules matter.
Honest marketing matters.
Consumer protections matter.
And breakers should never imply guaranteed financial returns or present collecting primarily as a way to make money.
The industry should embrace those standards rather than resist them.
But regulation and consumer protection should begin with an accurate understanding of the underlying activity.
Collecting Has Never Been About Every Pack Being Equal
The excitement of opening trading cards has always included discovery.
That's part of what makes collecting fun.
Maybe you pull your favorite player.
Maybe you find the final card needed to complete a set.
Maybe you discover an autograph.
Maybe you pull something incredibly rare.
And sometimes you simply get a handful of cards you didn't have yesterday.
Every pack doesn't need to contain the same economic value for every pack to contain a legitimate product.
That distinction has been part of trading cards for generations.
The hobby wasn't built around a promise that every collector would make money.
It was built around collecting.
Protect the Hobby Without Redefining It
As trading cards become more mainstream, the industry should expect scrutiny. We should welcome reasonable conversations about transparency, age-appropriate participation, responsible marketing, breaker standards, disclosure, and consumer protection.
The Certified Trading Card Association was created in part because a growing industry needs standards.
But standards should protect collectors without mischaracterizing collecting itself.
Opening a trading-card pack involves uncertainty.
Participating in a break involves uncertainty.
There may be tremendous variation in the secondary-market value of what someone ultimately receives.
But uncertainty and variable value alone do not make every transaction gambling.
You purchased trading cards.
You received trading cards.
The uncertainty was which cards were inside—not whether you would receive the advertised collectible product at all.
There will always be another rookie.
Another parallel.
Another autograph.
Another chase card.
And another collector hoping that the next pack contains the card they've been searching for.
That isn't a defect in the hobby.
It's part of the magic of collecting.
🚨 Introducing the Global Trading Card Registry (GTCR) 🚨

The hobby has a theft problem. Stolen graded cards are becoming more common, collectors and shops are taking bigger risks, and until now, there has been no centralized, free solution built specifically to help protect the community.
That changes today.
The Certified Trading Card Association (CTCA) is proud to introduce the Global Trading Card Registry (GTCR) — the first and only FREE tracking system for stolen graded trading cards.
Whether you’re a collector, dealer, card shop, show promoter, law enforcement agency, marketplace, or grading company, GTCR was built to help the hobby become safer, smarter, and stronger.
✅ Report stolen graded cards
✅ Search cards before buying
✅ Help identify suspicious inventory
✅ Create greater transparency and protection across the hobby
This is not about fear. It’s about building infrastructure to protect collectors and businesses before the problem gets worse.
The best part? It’s completely free for the hobby.
Visit www.thegtcr.com to learn more, search cards, or report stolen graded cards.
Because protecting the hobby should never come with a price tag.
#TradingCards #SportsCards #PokemonCards #CardCollector #TheHobby #TradingCardCommunity #GTCR #CTCA
Pokémon’s 30th Anniversary (2026): What It Means for Card Shops—and How CTCA Members Can Win

Pokémon turns 30 in 2026. That’s not just a fun milestone—it’s a demand event.
If you’ve been in this business long enough, you already know what anniversaries do: they pull lapsed collectors back in, they bring in parents who collected as kids, and they create a “buy now or regret it later” mindset around sealed product and promos.
This article is meant for current CTCA members and prospective members who want a clear, practical read on what’s happening, what’s confirmed, and how to prepare without overextending your cash or your reputation.
Why the 30th matters (and why it’s different)
Pokémon’s 30th anniversary marks three decades since Pokémon Red & Green launched in Japan in 1996. The Pokémon Company’s anniversary playbook tends to be yearlong, not a one-week spike—and the focal point is almost always Pokémon Day (February 27).
From a retailer standpoint, that matters because it usually means:
Multiple product waves (not one “big set”)
Ongoing marketing pushes that keep casual buyers engaged
Higher promo sensitivity (stamps, special foils, unique packaging)
More new entrants who need education and guardrails
In other words: this is an opportunity, but it’s also a season where trust gets tested.
What’s confirmed so far (as of mid-February 2026)
Two releases are already on the calendar, and both are the kind of “small box / big emotion” items that can move quickly when the hype cycle hits.
Pokémon TCG: Pokémon Day 2026 Collection (Jan 30, 2026)
This one is built around a Pikachu foil promo card with a Pokémon Day stamp, plus a Pokémon coin and three booster packs.
Retail takeaway: stamped promos and anniversary branding tend to create strong sealed demand—especially when supply is uneven or when buyers feel like they’re “collecting the moment.”
Pokémon TCG: First Partner Illustration Collection — Series 1 (Mar 20, 2026)
This is positioned around first partner Pokémon from Kanto, Sinnoh, and Alola, with future series expected to cover additional regions.
Retail takeaway: starter Pokémon are evergreen. Illustration-focused product also tends to perform well with collectors who care about art, display, and set-building—not just hits.
What public sentiment is telling us
Early sentiment is basically two things at once:
High expectations for major announcements around Pokémon Day (Feb 27)
Mixed reactions to some anniversary boxes if they feel “underwhelming” (promo + packs + coin)
That combination is normal. Fans want fireworks. The reality is that The Pokémon Company often runs a drip calendar—smaller releases and promos that keep the conversation going.
For shops, the lesson is simple: don’t build your entire plan around one mythical “perfect set.” Build a plan that can win across multiple waves.
The retailer playbook: how to win the anniversary year
Here’s how I’d approach this if I’m running a shop and I want to grow revenue and protect long-term trust.
1) Treat Pokémon Day as the kickoff—not the finish line
Plan your marketing and inventory like this is a season:
Pre-Pokémon Day (now → Feb 27): education, preorders (if you do them), waitlists, community hype
Pokémon Day week: in-store event, trade night, learn-to-play, family-friendly entry points
Post-Pokémon Day (March → summer): steady content, restocks, and wave-by-wave product planning
2) Make your shop the “safe place” for new buyers
Anniversary years bring in new collectors and returning collectors—people who don’t know:
what MSRP is
how to spot scams
what a reasonable rip experience looks like
how to store and protect cards
If you educate well, you don’t just sell boxes—you earn repeat customers.
Practical ideas:
A simple “New to Pokémon?” one-pager at the counter
A pinned post on your socials: how preorders work, what limits are, what restocks mean
A clear returns policy for sealed product (and why)
3) Be disciplined with allocation and limits
When hype spikes, the fastest way to lose trust is inconsistent rules.
CTCA-style best practices I recommend:
Publish limits per customer for hot items
Use first-come, first-served or a transparent waitlist
Avoid “surprise price jumps” after you’ve advertised a price
If you do rip-and-ship or breaks, disclose pack/box origin and keep records
Trust compounds. So does distrust.
4) Build a “sealed + singles + accessories” bundle strategy
Anniversary demand isn’t only sealed.
Use the traffic to move:
sleeves, top loaders, binders
entry-level singles (starters, Pikachu lines, fan favorites)
mid-tier chase singles for returning collectors
A simple approach:
“Starter Bundle”: sleeves + binder + a few packs
“Collector Bundle”: premium binder + top loaders + a themed single
“Family Bundle”: learn-to-play product + a few packs + a quick-start guide
5) Watch the promo details like a hawk
Stamped promos, unique foils, and special packaging can become the “memory item” of the anniversary.
Action items:
Train staff to call out what’s unique (stamp, foil pattern, etc.)
Store sealed promos carefully (damage kills confidence)
Consider a small display case dedicated to anniversary items
6) Don’t overextend—use a wave-based cash plan
The biggest operational mistake I see in hype cycles is going all-in early and then missing the later waves.
Instead:
set a budget per wave
keep cash reserved for restocks
avoid tying up too much capital in speculative buys
If you’re wrong, you survive. If you’re right, you still have ammo.
Where CTCA fits in (and why this matters)
CTCA exists to make collecting safer, smarter, and more enjoyable—and to help trading card businesses thrive through transparency, education, and collective advocacy.
Anniversary years are exactly when that mission matters most.
If you’re a CTCA member, this is your moment to lead locally:
Set clear policies
Educate new collectors
Run clean, transparent events
Model fair pricing and fair access
And if you’re considering CTCA, understand what you’re really joining:
a professional network of retailers and industry stakeholders
a standards-first approach to trust
a community that wants the hobby to grow the right way
What I’m watching next
As we approach Pokémon Day (Feb 27), I’m watching for:
additional anniversary product announcements
any region-themed or nostalgia-heavy releases
promo programs that drive foot traffic
signals that the year will be “many small drops” versus one massive set
If you’re a shop owner, the best move you can make right now is to get your plan tight: inventory discipline, clear policies, and community-first execution.
Call to action
If you’re already a CTCA member, I’d love to hear what you’re seeing in your market—what’s selling, what customers are asking for, and where you’re feeling pressure.
If you’re not a member yet and you want to run your business with a standards-first mindset—especially during hype cycles—CTCA is built for you. Join us, and let’s raise the bar together.
CTCA Perspective: What the Hasbro ‘Overprinting MTG’ Lawsuit Signals for Collectibles—and How We Protect Trust

A new shareholder lawsuit alleges that Hasbro and Wizards of the Coast overproduced Magic: The Gathering product, flooding the market, weakening long-term brand value, and misleading investors about the strategy behind print volumes. Whatever the case ultimately proves in court, the conversation it has sparked is bigger than one company or one game.
For the broader collectibles industry—including trading cards—this is a live example of what happens when trust, transparency, and supply discipline become unclear. And it’s exactly why CTCA exists.
What the lawsuit is really about (in plain terms)
The complaint (as reported publicly) centers on a few core claims:
Too much product vs. real demand: The plaintiffs argue that print volumes exceeded demand, contributing to product glut and devaluing existing cards.
Mixed messaging to the market: The suit alleges executives downplayed overprinting concerns and framed printing decisions as demand-driven.
Short-term revenue vs. long-term confidence: The broader allegation is that near-term financial performance was prioritized at the expense of long-term brand health.
This is not a consumer lawsuit about card prices. It’s a shareholder lawsuit about governance and disclosure. But the underlying issue—how supply decisions affect confidence—is something every collector and retailer recognizes instantly.
Why this matters to trading cards (even outside MTG)
Collectibles markets run on a fragile equation:
Scarcity must be credible
Supply must be understandable
Value must feel earned—not engineered
When any of those break down, the damage isn’t limited to one product line. It spreads:
Retailers get stuck with inventory that won’t move at planned margins.
Collectors lose confidence and step back from new releases.
Secondary markets become volatile, which reduces participation.
The community starts to assume the worst—because they don’t have the information to assume the best.
In other words: when transparency is missing, the market fills the gap with speculation.
The real risk: “product fatigue” and trust erosion
Across hobby communities, you’ll see the same themes repeated:
“There are too many releases.”
“Nothing feels special anymore.”
“It’s impossible to keep up.”
“I don’t believe scarcity claims.”
Those aren’t just complaints. They’re signals.
When customers feel overwhelmed or misled, they don’t just buy less—they disengage. And once disengagement becomes the default, it’s hard for any brand (or any segment of the hobby) to rebuild momentum.
CTCA’s view: transparency isn’t anti-business—it’s pro-market
CTCA’s position is simple: a healthier hobby is a more profitable hobby.
We believe the industry can grow while still protecting the fundamentals that make collecting work:
Clear standards
Honest communication
Credible supply practices
Accountability when things go wrong
We don’t exist to attack manufacturers, publishers, or platforms. We exist to help the industry operate in a way that keeps customers participating—because participation is the lifeblood of every retailer.
What CTCA wants to build (and why it connects here)
This lawsuit is a reminder that “trust” isn’t a slogan. It’s an operational discipline.
That’s why CTCA is developing initiatives designed to strengthen confidence across the market:
Transparency and fairness standards that can be understood by retailers and consumers
Independent audit concepts (where appropriate) to validate claims that impact purchasing decisions
Incident reporting pathways so concerns can be surfaced, tracked, and addressed
Education for retailers and collectors on best practices, risk signals, and market health
The goal is not to create bureaucracy. The goal is to create clarity.
A practical takeaway for retailers right now
If you’re a retailer watching this story unfold, here are three questions worth asking—regardless of what you sell:
Do my customers understand what they’re buying—and why it’s priced that way?
Are release schedules and product lines helping customers stay engaged, or exhausting them?
If a controversy hits, do we have a credible way to address it quickly and transparently?
Retailers shouldn’t have to guess. And customers shouldn’t have to rely on rumors.
Closing
The MTG lawsuit allegations are a headline today, but the underlying issue is evergreen: markets function best when trust is protected.
CTCA was created because the trading card industry deserves a professional backbone—one that supports retailers, elevates standards, and makes collecting safer, smarter, and more enjoyable.
If you’re a retailer, breaker, manufacturer, or industry partner who wants a hobby built on transparency and credibility, we’d love to have you involved.
Try CTCA for a year by joining at www.thectca.org. Help us build the standards the industry has needed for a long time.
- Nick Jarman
CEO, CTCA

